![]() ![]() ![]() ![]() If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language. ![]() No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. This fancy filter might be just very sensitive about that sort of thing./r/Games is for informative and interesting gaming content and discussions. When you take a closer look at screenshots you can see that it's not just pixelization - every "square" has sort of a border which means there's A LOT of small elements on screen that probably make it look worse in the video than it actually is in-game. This is just my guess but it's no mystery that certain things that involve a lot of small elements like foliage usually get destroyed when turned into a video on YT. Don't let the shiny surfaces fool you.Īnother thing is that it might look better when actually played. It seems like some people think that without those filters Prodeus would look like a AAA modern game which I very much doubt is the case. Not to mention the assets are not as high quality as it might seem (just look at the screenshots and how low-res the textures are) and are probably made with pixelization in mind. Removing it would completely alter the intended look that's based on simulating technical limitations. They might add a way to tweak it but you have to realize that the entire aesthetic relies on pixelization and jerky animations. That's actually the first thing that caught my attention when I first saw it. Check out the effects on those crushers.Īll I can say is that I personally like this graphical direction. And hopefully we'll see other environments as well but this is the first look at the game so we'll just have to wait and see.Īlso for those interested, here are some extra gameplay gifs from their site. The HUD in particular is way too big and there's no real point in simulating the helmet because it just obstructs the vision. With that said I hope they add some options to fine-tune all of those things. People complain about the resolution but one has to wonder if making it a proper 1080p would render this sprite-like movement obsolete because it'd look weird with 3D models that actually look like 3D models. My favourite thing is how they're using actual 3D models but limiting the frame-per-second rate of their animations which in combination with the low resolution creates this interesting jerky movement without being limited to the 8 sides of the sprite because, well, those are not sprites to begin with. I'm not really opposed to the pixelization effect considering this is how I play Dusk: Blasting enemies with a shotgun seems really satisfying and explosions look really neat. I really like the effects that they have in this game. ![]()
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